It should be noted though that a strong unit such as Fischl will always be relevant despite only being able to create transformation reactions.įinally, reaction damage increases with your elemental mastery, but there are fairly significant diminishing returns as your EM increases. Later on, as your damage increases and the effectiveness of transformation reactions falls, amplifying reactions may become stronger. Since you’ll be poorly geared early on, transformation reactions will be very strong and will likely make up a large percentage of your damage. This means Overload deals 4x as much damage as Superconductor, Electro-charged deals 20% more damage than Overload and so forth. Transformation reactions deal damage in ratios Superconductor : Swirl : Shattered : Overload : Electro-charged = 1 : 1.2 : 3 : 4 : 4.8. Transforming reactions do not scale with your talent levels, attack, crit or elemental damage%, and as such will not become stronger as you upgrade your characters. Transforming (Superconductor, Swirl, Shattered, Overload, Electro-charged), which create an additional hit. The damage is also based on the procing unit’s elemental mastery, not the one who laid the first element.Īmplifying (Melt/Vaporise), which multiply your damage. These reactions deal damage to enemies based on your level, elemental mastery, and enemy resistance (certain artifacts/constellations as well).įor example, if you create Overload, the damage will be based on your level, your elemental mastery, and your enemy’s pyro resistance. In Genshin Impact, you can create reactions by combining different elements. This is only a 16.7% increase in DPS (140/120).Ĭarefully weigh out the options and see if going Physical will be worth it. That being said, reducing RES against enemies that already have negative RES will not be as impactful.įor example, using Superconductor versus Treasure Hunters will reduce their Physical RES from -20% to -40%. using Physical DMG versus Treasure Hunters. However, this artifact set is not always practical, especially if you’re fighting enemies with their own elements attached to them, or have a team with multiple elements where buffing a single element’s damage will not be as important.įighting enemies using their weakness is a good way to increase DPS, i.e. Since the main way to reduce elemental RES is through the Viridescent Venerer artifact set, anemo units are particularly valuable. You can easily test this in-game on a slime to check for yourself. This is equivalent to about a 27.78% physical damage increase (115/90). There are however diminishing returns on reducing RES, with the effectiveness halving as you reduce it past 0%.įor example, if you use Superconductor on an enemy with 10% Phys RES, the first 10% of Superconductor will reduce the RES to 0%, then the 30% left will reduce it by 15% to -15%. The Viridescent Venerer artifact set, which when using swirl reduces the infused element’s RES by 40%. Superconductor, which reduces Phys RES by 40%. There are two notable ways to reduce RES: At the moment, you can reduce DEF only via certain constellations and character passives, while there are several options for RES. You can reduce both the enemy DEF and RES to increase your damage. This means your Physical DMG against them will be multiplied by (1+20%)=1.2, whereas your Elemental DMG against them will be multiplied by (1-10%)=0.9.Ĭommon non-humanoid enemies will usually have either equal or higher Physical RES than Elemental RES: for example, Hilichurls have both 10% Physical and Elemental RES, Mitachurls have 30% Physical RES but 10% Elemental RES. Most humanoid enemies have lower Physical RES than Elemental RES: for example, Treasure Hunters have -20% Physical RES and 10% Elemental RES. Some enemies have different Elemental RES depending on the element: for example, Electro Cicin Mages have 50% Electro RES, but only 10% against other elements. ![]() RES varies from enemy to enemy, with separate values for Phys RES and Elemental RES. This is 0.5 when you and your enemies’ levels are equal. Your damage is multiplied by (100+Character Level)/. ![]() The second is RES (resistance), which reduces specific types of damage.ĭEF is thought to be calculated based on the difference in levels between you and the enemy. The first is DEF (defence), which reduces all types of damage. ![]() Enemies have two different ways to mitigate your damage:
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